Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Toaster_on_mass

193
Posts
12
Followers
8
Following
A member registered Nov 18, 2020 · View creator page →

Creator of

Recent community posts

Thank you :D
I totally agree a reset button should have been added (I think that there is a bit of coyote time unless I broke it  or the export broke it)

(1 edit)

Thank you :D

I believe the not being able to double jump is a bug with the web export

Thanks :

Thank you

Thank you so much :D

Thank you, sadly wasn't able to do audio in the time I had.

Thank you

Thanks. Without the checkpoints it would be a long jog every time :)

Thank you :D

Interesting game and through much difficulty I was able to beat it. Restarting at the menu made the game overly difficult, depending how you coded it you can do two deferent things to have it restart on the level get_tree().reload_current_scene() if you made the levels in deferent scenes but if you didn't you can reset the player's position and respawn all the enemys. Also the projectiles were too small are very hard to see, but for this being your first time using Godot and it being a short gam jam good job :D.

Quite a fun game and I enjoyed it. One thing I would suggest is making the placed pipes have collision because right now you can stall the freeze timer by taking advantige of the fact new pipes won't freeze on placed pipes taking away most of the challenge (and possibly adding a number counter above the snowflake as its sometimes hard to see how many you have left). Fun game and interesting use of the limitation and themes.

Thank you! my schedule was full during the ending part of the jam so I sadly didn't have enough time to add sound and music. Thanks :)

This is such a fun game and has a very engaging gameplay loop and has a ton of potential for a larger project.

Thank you. I was hoping to have a bit more if you finished the game without getting rid of all the candles but I didn't have any time (the you have failed was the thing I was able to do because It would have said "you did it" even with no candles)

Thank you for the feedback :) ! I noticed the line issues too far into the jam to fix them. 

Interesting concept and an intriguing puzzle game. It wasn't clear in the beginning (and still a bit now) what the icons mean and what they like and don't like, so I would recommend having a popup when you hover over each icon. Also I would recommend having a larger diversity in characters, as most have the same skin-tone and eye-color and I ran into the same ones multiple times. I would recommend splitting them up into different chunks to make it easier (and random tip, outlines make everything look better). Overall quality game and quality idea.

This game was fun, but I would say that it started too complicated too fast. Possibly introduce the sword levels later and introduce different characters more slowly. It would also be nice if the quest icons indicated what kind of quest it was so you didn't have to hover over it. Overall great idea and plan, and the background and tutorial is good.

Thank you. I agree that it isn't that well balanced but it is quite hard to balance something like this.

Thank you so much :)

Thank you. Didn't want to make anything too large for the jam. :)

Thank you :)

thank you

Thank yo

Thank you

Thank you, hope you had fun as well :D

Good game, I liked the camera system, but when I was out of combat it didn't feel good, and I know it would be painfull to try and find when the player is in combat to have the camera change (have to do that for my main project sooo), but over all this is good.

Thank you, and yea, that's why I added accessibility things, thank you :D

Very cool movement and kick, fun to play around with and the movement options felt powerful

Great puzzle game, the only problem was that I only found out that it was a puzzle game on the last level, and before that I was using a glitch that makes it so when you click the rocket, it boosts forward soooo, yee.

Good luck on the jam!

Very cool driving mechanics and sound design!

The only thing I have to say is that the level thing feels not part of it, I get trying to put the loop theme in there, but its way more fun to drive around and create chaos.

Good luck on the jam!

Yeaa, that was meant to be secret area, sorry you got lost, I could have been way more clear, thank you for playing =D

Thank you

Thank you very much =D

Why thank you =D

Thank you, and to be honest, making non stackable ones would be much harder, as I just increase a value to boost something that exists in the backend.

Thank you for playing

10/10

-frog

Wow, very good, especially technologically its really cool how its infinite and looping with generation, and the little text you put on this itch page is such a good hook

Very cool, and very good for a first game jam, and will be a great game when you polish it up.

The raft was very cool, but it took quite the amount of time to travel the map, and if you missed it, you had to wait, possibly make another raft on the opposite side of it, and make it so you can get on the raft without a bridge?

Very good game, keep it up

Thank you, and yea, I rushed out the ending a bit, thank you for playing =D

Thank you :)