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Very cool idea, sensitivity is way too high though for sure. I had it at the lowest and I was still spinning all over the place. Did you remember to multiply the change in angle by Time.deltatime so that it's frame independent? I only say that because that was the exact issue I had making my game at first lol. Once the controls are tamed, I feel like this has the potential to be a very addicting, fun game! Great job! :D