Cool visuals, nice interface, good AI, it's a shame I have no idea what I'm doing. I try using spacebar to enter first person blowtorch mode, but it only works on some of the guns. Also the line still shows up when not in 1st person? Is that supposed to happens? I don't know and I'm getting shot in the face. It seems like the idea would make for an interesting game, where you literally slay guns. If you decide to update the game, I'd be interested!
Idecamuffs / Muffs
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What the hell! I don't get it! I don't usually like these types of games, but for some reason I couldn't stop! I got addicted to watching the numbers tick! With some upgrades to presentation, balance, a story mode, and additional modules, I could easily see myself buying a game like this. Please let me know if there's ever a full release of this game! :D
Very simple, but excellently executed! Comments on the sound side have already been made and heard. The about and levels button lead to the same level select screen! Honestly, just touch up the presentation, add music and SFX, and make like 40 new levels (probably the hardest part X_X) and I could totally see this being a fun mobile game! Well done! :D
Very cool idea, sensitivity is way too high though for sure. I had it at the lowest and I was still spinning all over the place. Did you remember to multiply the change in angle by Time.deltatime so that it's frame independent? I only say that because that was the exact issue I had making my game at first lol. Once the controls are tamed, I feel like this has the potential to be a very addicting, fun game! Great job! :D