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Thanks for the valuable feedback!

I`m glad you liked the visuals and that you had fun playing it. I agree that the jump should be on KeyDown instead, I made it on keyup because I wanted it to be able to have variable jump height, I`ll try another approach to be able to have both (I`ll try to add force after it jumps if the player keep holding the jump button).

just made this change as you guys suggested, thanks again :)