Really good work - everything fits togetherto create a distinct and coherent feel (could I be any more vague?) - the color palette, the out of focus surroundings, the ambient sound FX all just seem right. And so for the first couple of levels you think "oh nice, a pretty zen puzzle platformer"... Three mins later: "I WAS SO F****** CLOSE THAT TIME!!! WHY DO THE GODS HATE ME SO??? JUST ONE MORE TRY..."
It does still have that feeling that sometimes as a player you're being defeated by the physics engine as opposed to the challenge created by the developer - but that happens in games that have been tweaked and balanced for months/years. To get to this stage in just two weeks is really impressive.
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