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(+1)

This game has an interesting concept behind it, i like the idea of being able to switch control between the orb and the playable character, this allowsfor a lot of interesting platforming problems to be created and the game does that to some extent. directing the rock to an other wise unreachable ledge and then teleporting to it is a fun concept however the rock should be easier to control to make more complex platforming problems possible. Also, the game has some form of bug that occurs during some set of inputs involving the right mouse button / firing projectiles that leads to a crash. as such i have not beaten the boss as all of the 6 times that ive gotten to it at some point or another the bug would occur and the game crashes. the level design could use some work also.


In conclusion, great concept, good potential, requires polishing and bug fixes.

(+1)

Thank you very much for the detailed look at the game.   A lot of the challenges you described were the ones I was worried about.   We were probably going to keep tweaking it a bit after the judging for the GMTK game jam is over.  For orb control I was experimenting with its AI and probably went a little too complicated for our first time out. I tried a third party library for it and I didn't understand it enough to use it well.   I think I do want to try an easier mechanic for it.     I also agree the level design could take a little more time.

All in all it was a lot of fun to work on and your comment will be very helpful.  Thank you for taking the time to write it.

(+1)

no problem, glad my feedback was helpful.