On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

This is a good one. I didn't understand the mechanic when I first played it, but when I did I really enjoyed it.

One critique I have is that the planet orbits don't have that much of an effect on movement, and I really would like to have them be more physics-based (by that I mean they can fling you instead of just dropping you).

Thanks! Yea, I get that it can be confusing. I tried to explain it in the menu and make it easy to follow, but I can see how it would be confusing at first! During the game dev process, I tried to get the jumps to act as one would expect, but Construct 3 just wasn't having it, and that was earlier in the process and I had a lot left that needed to be done, so instead of fighting the odd physics, I went with it and played into it a bit more. Thanks for the feedback! I am glad you enjoyed it!