Play HookBit
HookBit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1616 | 3.018 | 3.018 |
Originality | #1777 | 3.250 | 3.250 |
Overall | #1938 | 3.042 | 3.042 |
Presentation | #2322 | 2.857 | 2.857 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits in how the Orbit/Player mechanic works. When the player is in orbit, they are able to control the direction they go.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
My high-score - 1060
Fun little game if a bit easy. I agree with another commenter who suggested removing the platforms and leaning into the gravity swinging. Also I think I'd prefer direction switching to toggle when I press the button, not require me to hold it.
A very neat little game. I reached something just before 1000 but I dont know if this is good. The mechanics were very cool and all the graphics really fitted the game. The jumping tool to get away from the planets felt a little weird for me. I wish you would not just move down than, rather follow the motion of the planet and use it to get back to the top for example. Nevertheless a cool concept and I like the sound design of this game.
All in all a very nice game so great work!
980, that was my score. I thought the goal was to get to the ship but it just doubles your score. Nice game mechanic but I wish it was explored in more indepth ways, rather than it just being an obstacle. Maybe a puzzle game? Anyways, nice game with good art, music and sfx :)
The game was pretty fun. I managed to get 640!! Some screen shake or some enemies would have been cool!!
Awesome! I'm glad you liked it! I'll keep that in mind!
The idea is great, the game looks clean and controls well. It needs better goals and challenges. Stage design and additional mechanics also would help. Feels a bit shallow but I still had fun. Good work! ☆
Thanks for the feedback! Could you expand on your comment? What kind of goals/challenges and mechanics do you think would help? I’m working on an update for the game, and while I’m going to have the original play style of the game as a game mode, I’m open to trying something else out in its own game mode! (For example I’m making a zen/free play mode.)
Let me just shoot what comes to my mind. You can add objects to carry like keys that opens chests or doors. You can add a rope with full on physics that needs to be carried and carefully conntected to somewhere while you're orbiting and travelling in a spesific way to not get it tangled. You can add some powers that let you create a planet or move a planet. You can create new stages based around the new powers and mechanics that have obstacles and puzzles. You can add a planet that dissapears shorly after you get on it's orbit, a moving planet and a planet that shoots you away. You can add a friends that help you collect stuff like a magnet when you pick it up. You can add throwing mechanics and create some item throwing based puzzles likes collecting and throwing some spesific things to spesific places.
Interesting fun game. Love how momentum is kept. Keep up the great work.
Thanks, I am glad you enjoyed the game!
This is really fun! I agree with the previous commenter about momentum, it would really add to the gameplay, and I hope you’re able to figure it out with your game engine!
Thanks for the feedback! Yea, I will definitely look into it to see if there is a way to figure that out!
The core idea is interesting. I think it's not quite there but has potential. Here's what I think:
The platforms and jumping seem antithetical to the core idea. I would get rid of them and make it all about planets and orbits.
Perhaps detaching yourself from an orbit will keep you going with the momentum that you had while orbiting, so you can sling-shot around to different planets and position yourself creatively to grab all of the pickups. Maybe this also means no gravity either?
Was the ship at the bottom supposed to do something, or is it just visual flair?
The time limit seemed abrupt. Is the goal to collect them all before the time is up, or is it endless pickups to see how high your score gets in the allotted time?
What if you launched from that ship with limited oxygen, and your goal was to collect as many pickups as you can and return back to the ship before oxygen runs out? Maybe returning refills your oxygen so you can go again and attempt for a longer score streak or something.
The reason for such an idea is that currently there is no risk/reward. I suppose it's supposed to be a chill game, not stressful.
Nice job getting a game done with sfx and music in the jam time! Those bring a game up a few notches in my opinion.
Thanks for the feedback and suggestions! The ship doubles your score. I originally wanted a bit more momentum between the planets, but I’ve never done physics like that before (or the orbit mechanic for that matter) so figuring out how to make physics work the way I wanted was something that would have taken way too much time, so I changed the game a bit so that the mechanic works better given the circumstances. The way the game engine I use implements physics is kind of wonky at times, so I’m not sure whether I’ll mess with that part of the game or not in the future. There’s a way where the player can jump off the orbit, but it has an audio glitch and the player can no longer just drop from orbit, unless I add another button control, so no idea if I will do that or not lol.
Thanks for the suggestions on how to add more risk/reward! I’m working on adding more game modes to the game (currently have the classic/game jam mode and a zen/free play mode in the works) and will keep your ideas in mind for a third mode! I definitely want to keep the classic mode in the game as a nod to the game being created for the jam! The game does have more of a chill/stress free vibe, so I want to keep that as part of the game, at least in those two modes. There’s a lot I want to do with this game, but considering it is one of the biggest games I’ve made to date, I need to take it one step at a time to not overwhelm myself lol.
Thanks again for the feedback! I’ll keep that in mind as I continue working on the game!
I like the mechanic with switching orbits a lot!
Thanks! I'm glad that you liked it!
this is a fun and mellow time. i could see this becoming a full game. my only suggestion, maybe have a whole level that is just planets. the swing system you have in this project is so much fun. great work
Thanks! I definitely would love to work on making this a whole game with different game modes, including a free-play type mode! I’m glad that I nailed the elusive fun factor with the orbit mechanic! Thanks for the feedback!
I really love the music for this game and floating through low gravity feels really nice. As other commenters have said a restart button would be a really good addition. Possibly you could add some more maps with different mechanics if you wanted to take it further. Good work though!
Thanks! Yea, I wanted to add a restart button, but there was a huge bug with it so I opted to get rid of the button all together instead of having a broken button. I have since fixed the bug, and when I update the game after the jam, it will have that! I'm glad you liked the game! :D
This game is sooo cute! The music is nice and relaxing, and the gameplay is simple yet fun to play around with. Being the type who likes to optimize/minmax games I've lost count of the number of attempts I put in trying to get the highest score possible! Perhaps I got a teeeeensy bit addicted :D
Thanks! I'm really glad that you liked it! What's your high score so far? (I am sure you already know, but reaching the space ship several times is definitely key to getting a higher score lol!)
Hehe this is very cute. Everything seems polished. Not a fan of the UI though, but the game got me hooked. Spent good minutes trying to break the highscores but it's very difficult especially once you already fall to the bottom along with having limited time. A restart button would be a nice implementation btw. I'm not sure if the score screen stays forever but I had to refresh my browser every time I want to restart the game. The idea is creative, the music and the art fits perfectly, almost a relaxing experience for me. Perhaps if there's a freeplay mode or and objective rather than collecting points within time limit, I think I would spend my free time playing this cute game. Like others have said, it's quite meditative. Good job.
Thanks for the feedback! I'm really glad you liked it! What part of the UI did you not like? I'm working on a post-jam update for this game so I'll keep that in mind! I am really glad you liked it and found it relaxing/meditative! There was a game-breaking bug that prevented the play again button from working, so I nixed it for the jam. However, I have since fixed it and will put that in the post-jam update! I am also toying with the idea of having a free-play mode or other game modes for the future! Thanks again for the feedback! I greatly appreciate it! :D
That's good to know! For the UI, actually it fits with the overall theme. Although, the tutorial text is kind of too basic. Perhaps (just a suggestion) a dialog box from the character telling you how to play + close button for the text would be a nice touch. Other than that, the timer, maybe change the color to red when it reached 10 seconds? These are just suggestions, you may have a better one or stay with what you have ^^
Nice idea and implementation. But the coolest thing about this game is the music. Music has a meditative and relaxing vibe, in which program did you do it?
Thanks! I’m glad you liked the game and music! I made the music using Ableton!
Nice job! I enjoyed hopping in a planet's orbit and timing the jump out.
Thanks for the feedback!
Presentation (art/music/intuitiveness) is really fantastic. I think the theme connection is probably a little weaker than ideal, because the orbit mechanics are really finnicky and hard to predict, meaning for the most part I was trying to avoid getting caught rather than trying to tactically use the orbit to gather points. I think this would have been a lot more fun if the game was less generous (perhaps less available points, more penalty for falling down, etc) to encourage the player to use the orbit.
Thanks for the feedback! Yea, this is my first time trying a mechanic like this, so there are definitely some kinks I need to iron out lol! I'll see what I can do to make the orbit mechanic more useful!
You're definitely done a good job - rotation is always several thousand times more painful than it has any right to be
Cool game, needs a bit more motivation though
Thanks for trying the game out! I really appreciate it! Do you think you could expound on what you mean? I am really grateful for your feedback and want to make sure I get what you are referring to!
just another goal other than a points system, maybe add a story
Ah, I see! Thanks for the feedback! I'll definitely keep that in mind as I work on the update for the game!
Super cute. Racing to the ship and learning it's timing is key. I was bad at it lol. Great work!
Thanks!
Fun game! A fun addition might be collectible additional time, so you'd have to decide between picking direct score or more time to come back later :)
Yea, I think it would be really cool to add additional time! I will have to add that to the list of things to add to the game! Thanks for the suggestion! I'm glad you liked the game!