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Fun little puzzler! For the isometric controls, I would have mapped the keys so they matched the plane. Up arrow would go to the top right on the screen. Right arrow would go to bottom right, and so on. I think that's the more "standard" mapping for isometric controls, although they are usually slightly confusing at the best of times. I would totally play more levels of this though.

This was my first isometric game I've made so wasn't really sure how to best map the controls, I kinda just went with what I assumed was "standard" for these types of games. I'll definitely try that for next time though, thanks for the feedback!