Thanks for the feedback! I noticed this too, unfortunately I didnt alocate enough time for play testing/balancing during the jam. I have a better idea for the controls I should have used and will probably do a quick update once the jam is over.
Dr.Gunder_16
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Thanks for the feedback! I completely agree, I really wish I had put more time into the sound design for this game. Sound should really be a higher priority especially in a horror game. I wound up not being able to put in as many hours as I wanted to for this jam so I fell behind in my schedule and rushed the audio as well as some other aspects of the game. Glad you enjoyed it though!
Thanks for the feedback! This was the first game that I made that I couldn't do a web build for. When I started making the game I used Unity HDRP not knowing it doesn't support WebGL. I try doing something new/different with each game jam so this was definitely something new that I learned. Hope you enjoyed it if trusted me lol.
The sounds were a lot of fun to make, this was my first time making my own sounds for a game so I stuck to simple concepts. The "slide" was my flat hand sliding across my desk. The bump when hitting a wall was just a finger lightly tapping the desk. "Unlock" was literally me unlocking the deadbolt in my house (couldn't think of anything else that would get a more perfect sound). And the level win was a stainless steel thermos filled with some water and flicking the top.
Thanks so much for the feedback!
That's a great idea for the compass rose, wish I had thought of that. I tried playing around with 2d lighting a bit to try and get that glow effect for the player cube but I couldn't get it to look right with how I wanted so I scrapped it because of time. Thanks so much for the feedback, glad you enjoyed it!
I played a lot with the spawn rate (learning math and growth graphs all over again), I agree that ships should start to spawn sooner. This solution was mainly better for adjusting the rate over longer amounts of time so the game could be played a bit longer. I am definitely going to put more time into the path line as well. Thanks for the feedback!
The game looks awesome! This is a very cool idea, however, I ran into the same issue as MouthHole Games where right after completing level 3 the game would crash. Also, I am not sure if it was intended or not but when I pressed 'W' or 'S' it would essentially reverse gravity. Doing this made the first 3 levels extremely easy to complete as you would not even have to use 'C' or 'V' to turn the screen. Other than that the game seems great and I would definitely like to play more if you are able to get it fixed.
I really like the game, its simple enough to jump into and understand right away and was really fun to try and beat the clock. I love the way you did the UI on the bottom left, its very clean. The pixel art and animation is very nice as well. Unfortunately, I was unable to get past the second planet. Any time I died or got close to the timer running out the game would crash and I would need to reload the page. I also noticed that when shooting the weapons (2 and 3) the accuracy was a little off from the cursor. But overall I really enjoyed it, nice work.
I really like the pixel art and how lively the arcade felt, nicely done. I liked the time travel aspect as well, interesting use of going there and back. I was eventually able to get all 16 and it had my heart going a little bit when I realized I had to reach an exit without dying lol. It got a little difficult dodging the trucks shots once there was a lot of enemies but overall great game.