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Good evening, I was about to write a comment about how I wasn't able to start the application on Mac, luckily I was saved by your introduction, thanks for that already :)
At first I wasn't quite sure what to expect from "Sticky buns" but it really lived up to its expectations :D
The idea to pick up buffs/debuffs/abilities and throw them away on demand again, is pretty neat  and I haven't seen a similar mechanic myself before. I didn't investigate the AI of this game but it didn't feel awkward and barely noticeable (which is a really good thing). It was difficult get rid of slow/poison buffs again once picked up, you basically had to throw away all your inventory to walk normal again which was a bit annoying. I am a bit sad that we only had 4 different power-ups in the level because this is definitely a scalable concept but this is not something I hold against you. Overall I enjoyed your game to most so far, considering the entire game experience.

Well done!

I'm glad you were able to figure out how to run the game! 

It was difficult get rid of slow/poison buffs again once picked up, you basically had to throw away all your inventory to walk normal again which was a bit annoying.

We didn't have a lot of time to hone in on inventory management or teach it to the player, but at the last minute we had added a Q/E method to cycle through which glob you will throw. It's just when you are in the heat of battle you don't really have a lot of time to swap and throw the specific one that is the issue. We wanted to lean into it being hectic to be poisoned / frozen / have a bomb attached to you and making quick decisions about your globs. Chris had an idea where you could press a button to expel all of your globs at once, but we ran out of time.

 I am a bit sad that we only had 4 different power-ups in the level because this is definitely a scalable concept but this is not something I hold against you.

We actually have a list of over a dozen different powerups! We picked the ones that were the easiest to understand / implement / teach in the time allotted. 

I enjoyed your game to most so far, considering the entire game experience. Well done!

Cheers and thank you!