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It took me a while to figure out the blue person could double jump. Then once I figured that out, it was a bit hard to get them to double jump consistently. I struggled a lot just getting past the first 2 spikes, but once I did, I started to get the hang of it.

I love the way they each have their own sort of "feel" to them. I would maybe suggest slowing the gravity just a little bit on the blue and red person. Because getting past those first two spikes requires some pixel-perfect timing.

Very cool concept, and the visuals are really nice and distinct. The star constellation thing is a really nice little gimmick. It would feel really relaxing with some ambient music and twinkley sounds.

This is a short play-through, but I feel like it accomplishes exactly what it sets out to do. The core concept is there, and I didn't run into any major bugs or anything. My only critique is I would love to see this more fleshed out.

(+1)

Wow, thank you so much for taking the time to give me such a complete feedback! Being my first game, I have alot to learn and with the help of you guys, I will surely like to continue making this game the best it could be. This is only 12 hours work here and I have just a tiiiny bit of programming skills. So I will take your notes and implement them on the next update, for sure.