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A jam submission

Hand in HandView game page

Discover each players abilities, collect all coins and form constellations in the sky!
Submitted by FOSÉ (@Fose_Cartoons)
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Hand in Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16073.2073.207
Originality#19723.1723.172
Overall#22202.9312.931
Fun#30252.4142.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character is holding hands and walking with a bunch of other characters, all with different abilities. They also touch stars to form constellations patterns

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I like the visual style, I think the second jump is way too tight for being so early! But with difficulty tweaking I think that the concept has potential.

Developer (1 edit) (+1)

Thanks! I will definitely work on the difficulty. I’m almost thinking of making it a bit more atnospherical and story driven rather than hardcore platforming

Submitted(+1)

Nice game! Quite difficult. I like the pixel art style too

Developer

Thank you very much!

Submitted(+1)

also please check out my game if you can! :-)

(+1)

Good game! Also a hard one :D I loved the fact that each character has it's own abilities! :) Keep you the good work!

Developer

Thank you VAN CUBO! Your animated avatar looks cool also! :))

(+1)

This was very impressive! Such an original concept with a presentation to set it apart.  Great promise, maybe we'll see a full version someday.

Submitted(+1)

I like the art and how each player has a different jump. Very interesting idea.

Developer

Thank you! :)

Submitted

Fun concept! I struggled on the 2nd set of spikes, but would love to see how deep this mechanic could go!

Developer

Thank you! I will do my best to make a good update as soon as the jam voting ends. The 2nd set of spikes were there to keep the player in the game for 2 more minutes  :)) and to demonstrate the different abilities of the characters and how you can overcome obstacles that seem impossible at first (Celeste Style :)))

Submitted

It took me a while to figure out the blue person could double jump. Then once I figured that out, it was a bit hard to get them to double jump consistently. I struggled a lot just getting past the first 2 spikes, but once I did, I started to get the hang of it.

I love the way they each have their own sort of "feel" to them. I would maybe suggest slowing the gravity just a little bit on the blue and red person. Because getting past those first two spikes requires some pixel-perfect timing.

Very cool concept, and the visuals are really nice and distinct. The star constellation thing is a really nice little gimmick. It would feel really relaxing with some ambient music and twinkley sounds.

This is a short play-through, but I feel like it accomplishes exactly what it sets out to do. The core concept is there, and I didn't run into any major bugs or anything. My only critique is I would love to see this more fleshed out.

Developer(+1)

Wow, thank you so much for taking the time to give me such a complete feedback! Being my first game, I have alot to learn and with the help of you guys, I will surely like to continue making this game the best it could be. This is only 12 hours work here and I have just a tiiiny bit of programming skills. So I will take your notes and implement them on the next update, for sure. 

Submitted(+1)

Very hard to make the blue character double jump consistently, making it hard to make progress at first

Developer

Hey, thank you for your comment! You're right! Its one of the things that needs lots of polishing and it's on my to-do list for future updates