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(1 edit)

I really liked the story set up! Very humorous/tongue in cheek.

Unfortunately the art here made the game more difficult than I think was intended. It was hard to distinguish platforms from spaces where platforms would move to, or just the normal brick layout of the wall. A simpler wall pattern might have helped those fixtures stand out more. That, and drops where you can't see where you'll land.

The concept of activating/deactivating parts of the level by plugging in batteries is a good one! But I do recommend stabilizing the camera a bit, since it's hard to click on those small buttons at the right time while on a moving platform that's also moving the camera (and therefore where I need to click).

This is a little thing, but also in the future, can you export in a way that only requires the player to download the game, rather than installing?

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Thank you for commenting! The art was always something I knew was gonna be a problem. I am not a very good artist (at all) and I had to do the art last minute (less than 10 hours before Jam Deadline, and I did it after a full day and night of working on the game). I plan on messing with the camera a bit, originally it was just statically locked on the player all the time but I changed it last-minute. I will see how changing it back effects the gameplay (makes it better or worse).

The thing you mentioned about it being hard to plug in battery's into the ports might actually be part of a bug that I didn't catch (which makes it really hard to put batteries in and take them out of slots). Or maybe I am misunderstanding what you mean and the platform is too fast or the Battery Slot is too small to click (maybe I could just increase the hitbox / click size so its easier to click) I am addressing this.

Future versions of the game, if I can export it that way, will not require an install.