My brother and I had a lot of fun with this game! The concept is entertaining, and the levels all seemed well designed to encourage teamwork. The rope physics felt pretty clunky, but the clunkiness was pretty charming and we had a lot of fun swinging it around in weird ways. The main issue we discovered is that the alarm time is generous enough that you can cheese most levels by just dropping straight onto the diamond and pulling back out immediately, but the levels all were completable their proper way as well. The art and music was simple, but it does its job and rounds out the game nicely. Good job!
Viewing post in Heist of the Century jam comments
Glad you and your brother had fun
As much fun as janky physics can be, I tried to keep the clunkyness of the rope as low as possible to have some degree of consistency in them, but it was my first time with godot's physics joint so I could only do so much
The alarm time being short enough to allow cheesing isn't something I thought much about but I'm kind of fine with it, it provides an alternate solution based on speed and coordination rather than actually solving the puzzles
If I had time I would've done more on the art side but I hadn't used adobe illustrator in forever and I was alone so I just did what I could, do note I didn't make any of the music & sound effects though