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This game has a lot of hidden complexity, which I really like. Even just the homing cannon things are exciting enough, and there are so many cool mechanical things that can be done with your past self. The game does feel a little bit too precise though, but again it's clearly inspired by Bennett Foddy's Getting Over It so it makes sense. The only other thing that I might change would be the text, which I never really got the chance to read because it was always in my peripheral vision. A voice-over would be nice!

Thank you so much for your advice! I really had a hard time dealing with the text during the jam. I wrote the text in the last few hours before the deadline and I just could not figure out how to present the text well in the game, which wasted a lot of my time.