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(+1)

I guess my instinct would be to allow the curse cleanse to heal a bit, and put pure healing on the other side. It'd be good to have more incentive to block, since the most damage you can deal is when enemies are weakened after doing a ton of damage to you unless you block. I guess that "nothing" stance could be something more utility-based, like making it so your next two turns happen before the enemy's.