Play game
Arts Of Stance (GMTK Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #656 | 3.739 | 3.739 |
Presentation | #875 | 3.652 | 3.652 |
Overall | #1289 | 3.304 | 3.304 |
Fun | #2741 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must use actions that are directly linked together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Just found this game - really nice stuff! As others have said, it's super challenging - but I really like how the hex mechanic forces you to think several steps ahead. Is the enemy character running with the same rules? I couldn't tell for sure - but if they are, it makes for a cool means of predicting what they might go for next. One thing I did notice - at one point the enemy's healthbar was yellow, so I used a 100% heavy attack. I expected to do 8 damage but it only did 4... not sure if this was a bug or if I misinterpretted how this is supposed to work? Regardless, I think you're got something really cool here - so even though rating's over I wanted to let you know!
Thanks, I appreciate it.
The enemy isn't the same rules, it's an idea I toyed with but stayed simple for the jam. In future I love the idea of having more human opponents as bosses or whatever that would appeal to the wheel. However, you can't see their intent and instead have to decipher it based on animations/dialogue ect.
As for not doing 8 damage, I believe it's an occasional bug.
Challenging combat system. I found myself unable to win at all. Very original though in concept and made me have to think about my next move. Maybe a less aggressive first battle would be beneficial to learning the combat. Good work!
Challenging game! I included it in my GMTK compilation video series, if you’d like to take a look. :)
Really interesting concept and def a great jumping off point for an smart strategic turn based battle game. But what really stood out to me was the visuals. love the style and the animations
I like the idea nad the execution but yeah...those balance :)
I like this, it's very interesting. Definitely giving me some inspiration regarding attaching this kind of systems to games where it's not necessarily the central concept.
Loved the way one attack blocks the other, that mechanic can be easily expanded and twisted in many ways. Nice work and fits the theme very well!
A really creative take on turn-based combat. Notably hard, I couldn't get through the third fight. I feel like the stances could swap around and healing could be made a bit stronger, but the base that's there is really cool.
Yeah making healing stronger has been on my mind too, that or putting something in the empty slot next to it.
What stances did you feel should be swapped?
I guess my instinct would be to allow the curse cleanse to heal a bit, and put pure healing on the other side. It'd be good to have more incentive to block, since the most damage you can deal is when enemies are weakened after doing a ton of damage to you unless you block. I guess that "nothing" stance could be something more utility-based, like making it so your next two turns happen before the enemy's.