Just found this game - really nice stuff! As others have said, it's super challenging - but I really like how the hex mechanic forces you to think several steps ahead. Is the enemy character running with the same rules? I couldn't tell for sure - but if they are, it makes for a cool means of predicting what they might go for next. One thing I did notice - at one point the enemy's healthbar was yellow, so I used a 100% heavy attack. I expected to do 8 damage but it only did 4... not sure if this was a bug or if I misinterpretted how this is supposed to work? Regardless, I think you're got something really cool here - so even though rating's over I wanted to let you know!
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Arts Of Stance (GMTK Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #656 | 3.739 | 3.739 |
Presentation | #875 | 3.652 | 3.652 |
Overall | #1289 | 3.304 | 3.304 |
Fun | #2741 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must use actions that are directly linked together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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