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Only power up I saw was the shield; I have to admit that can be interesting deciding how to attach a power up. Yet, nothing new.

I lacked the interest in playing more because the difficulty would spike up very rapidly, and navigating a bullet hell with a slow character, that turns around slowly (more of a survival horror mechanic) and has no moving option was quite frustrating.

(+1)

Thanks for playing! 

The small spiky balls are also a powerup, but can only be attached when the spikes are retracted. We tried to make it a bit more clear, by adding the "sparkling" particle effect on them, guess that didn't work :)

We did intend to make the player character faster, but due to time mismanagement forgot about that in the rush to submit.