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Klej's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2889 | 2.464 | 2.464 |
Overall | #3415 | 2.405 | 2.405 |
Originality | #3491 | 2.500 | 2.500 |
Presentation | #3667 | 2.250 | 2.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a top-down shooter, where instead of consuming powerups they get attached to you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The connecting power ups was kind of neat, though I couldn't figure out what the did really (were they just a shield).
Like other people have said, speeding up the game would help it out, as would having either a charge shot or just having the character shoot all the time. Obviously additional powerups would be interesting as well.
One time my WASD controls just sort of stopped working and also at some point connected to an enemy powerup through my regular powerup. But I'm not going to fault a game made in 2 days for having glitches.
Anyway, good job and congrats on finishing!
That's a fun one. I suggest making it so you don't have to hold down the whole time. There's not really any reason to not shoot, so it should just shoot all the time. But other than that I enjoyed this one for sure.
Oh, and I would also suggest faster player movement. As a general rule of thumb for games like this, faster and snappier = more fun (to a point obviously).
Cute! I enjoyed it but wished I could move faster to encourage more reckless/challenging gameplay!
Really cool concept, although some kind of real tutorial on what the upgrades do would've been nice, also, don't feel afraid to speed up your game, making it like 4x faster would benefit this greatly. Overall really nice submission :)
Nice idea on powerup attaching mechanics. As for the downsides I'd say, would be awesome make overall gameplay more responsive and juicy. But anyway, congratulations on this.
P.S. I think you should to put some info on the game page about the process of making the game or the idea behind it.
Only power up I saw was the shield; I have to admit that can be interesting deciding how to attach a power up. Yet, nothing new.
I lacked the interest in playing more because the difficulty would spike up very rapidly, and navigating a bullet hell with a slow character, that turns around slowly (more of a survival horror mechanic) and has no moving option was quite frustrating.
Thanks for playing!
The small spiky balls are also a powerup, but can only be attached when the spikes are retracted. We tried to make it a bit more clear, by adding the "sparkling" particle effect on them, guess that didn't work :)
We did intend to make the player character faster, but due to time mismanagement forgot about that in the rush to submit.
Fun gameplay. The power-ups were not really clear tho.
Thanks! We did notice that the spiky powerups are way too hard to "collect", but couldn't get around to fixing that.
I wish there was some explanation for the power ups :<
Yeah, i think maybe pausing the game and showing some animated examples of how the powerup works when you first pick it up could help a lot.