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I see, that's unfortunate

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Might be worth giving the Godot engine a try. It has a lot of drag-and drop components, and has it's own coding language with python-like syntax similar to GM. Not as easy to pickup as GM, but not anywhere near as involved as Unity. The types of problems you're describing are part of why I moved on from GM. :) It's also free and open source so can be tried with no money risk.

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Seconded. Godot is fantastic, I used it for a while before moving on to raylib/no engine