Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Might be worth giving the Godot engine a try. It has a lot of drag-and drop components, and has it's own coding language with python-like syntax similar to GM. Not as easy to pickup as GM, but not anywhere near as involved as Unity. The types of problems you're describing are part of why I moved on from GM. :) It's also free and open source so can be tried with no money risk.

(+1)

Seconded. Godot is fantastic, I used it for a while before moving on to raylib/no engine