Sure thing! I'm more thinking that there should be a grace period between being seen and losing. Like I picture a little circular meter that fills up with red before you're officially caught (maybe like a second at most). Just enough time that if you were starting to get ready, you could maybe survive. And to give the player the feeling of some leniency. Mostly a game-feel thing, but I think it would help with difficulty a lot.
I didn't have a ton of time to play so only made it to about the fifth level. I'll be back to tackle the rest!