All-around fantastic game! As others have mentioned, you've done a great job of making the gameplay difficult but achievable (by people more skilled than me) ;)
ghost_dad
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I'm super impressed that you made everything from scratch, that's definitely a lofty goal and I think you did a great job with it. As for some feedback, the biggest thing I think would help in the difficulty area would be adding some type of enemy indicator to know where they're spawning in at. I felt like it ramped up pretty quickly and there usually wasn't enough time to cover both sides effectively. Maybe a little mini map?
Awesome work, hope to see you expand on it!
Sure thing! I'm more thinking that there should be a grace period between being seen and losing. Like I picture a little circular meter that fills up with red before you're officially caught (maybe like a second at most). Just enough time that if you were starting to get ready, you could maybe survive. And to give the player the feeling of some leniency. Mostly a game-feel thing, but I think it would help with difficulty a lot.
I didn't have a ton of time to play so only made it to about the fifth level. I'll be back to tackle the rest!
This is a great concept and very well executed! Since the controls are so streamlined and the game loop short and sweet, it could make a great mobile game. A couple points of feedback - might be nice to have a better visualization of the lanes (sometimes I wasn't sure if I would hit an obstacle until it was on top of me) and some pumping music. ;)
Great job!