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(+2)

Truly fantastic work here, team.

What an atmosphere you've managed to create.  It was generally anxiety inducing when the alien creatures got near to the player.  The music was great.

I was a touch confused on what each colour actually does.  Initially I thought you had to use each colour to defeat each type of alien, but it seemed I could kill any creature with any colour, so I'm not sure exactly what switching between colours was doing for me.

Would have loved to have seen the aliens legs animating to make them even creepier, and have had some sound effects when the aliens die, and/or some particle effects when they die.

I really enjoyed the "twitchy" interface, but I did find it a bit too much.  I think dialing that back to about 50% would have been less uncomfortable to look at but still achieved the same effect.

(+1)

Thanks for the kind words! That color swapping actually alternates the weapons. Different colored ones do more damage to certain bugs. Something we forgot at the last minute :D

Thanks for your feedback, it's really appreciated. Your first instinct was right, the color of the orbs does deliver more damage if you match up the enemy's color. Unfortunately we still have a little bit of work to do on balancing, because whether you deliver 1 or 2 points of damage to an enemy with 1 hit point, they're still equally dead. =) But it does matter a bit more to the longer "replicators". If you hit them with the wrong color they multiply. 

Your feedback on the glitchy interface is good stuff, too. Thank you!