Version 0.36.2018-02-22 (experimental-13)
implemented sector unloading
implemented network visibility system
changed player spawn order
world no longer needs to be moved locally while sector respawning
improved world movement algorithm
improved authority management, players only receive authority for objects withing their network visibility scope
improved movement sync, it no longer requires to load sectors first and is far less likely to bug out
removed unnecessary monobehavior method calls (mostly server side now)
asteroids and ships are the same thing internally now
asteroids now have multiple blocks but single mesh generated at runtime (right now server only)
particularly improved target selection
broken saving and loading
minor internal fixes and optimizations