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Really great graphics! I especially like the subtle parallax, it really feels like the perspective on the background is changing. The falling leaves are a nice touch as well.

Neat concept, and it's on theme but different from most! I would love to see other level designs, especially asymmetric ones, but given the jam constraints that'd be hard at this level of graphics. More levels, with less damage to lose and win, would give it a lot more gameplay time and less repetitiveness;  I ended up just rocking left-to-right and shooting at the same place, gradually wearing the enemy down, total time played 3 minutes.

Overall, the prettiest game I've played in the jam so far, and one of the more novel ones.

Wow, rpgcubed, thank you a lot for your review and compliments! Those ideas are really good hints! I really want to try adding more levels / or changing the level over time after the rating period.

Its quiet hard, game design wise, to come up with asymmetric leveldesign ideas while maintaining the mirrored concept. as soon as I introduced obstacles you change the "axis" of the player/enemy and you can simply win by e.g. walking backwards into a wall to make the enemy fall of the circle :D

I also implemented a push back on hit, which was a really cool feel but obviously resulted in the same issues :D
So I guess changing the level that influences the projectiles but not the movement is the way to go(?) e.g. magic glowy walls that change location / roate around the circles .... 

Thanks again for your amazing review!