This is pretty good! I wasn't expecting the second level to have so many things to control! I'd love to see more puzzles centered around the robots moving in opposite directions, that was a cool mechanic! I'd suggest telling the player about the backspace to restart thing in the first level, since it helps the player restart quicker, and isn't a mechanic used in puzzle solving (unless it is, and I just couldn't figure it out). Really well done!
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Thank you for your response! And no, restarting isn't a mechanic used to solve puzzles. The reason why it's explained so late in the game is because ideally this game would last longer than just 6 levels. The idea is that first 4-5 levels are like tutorials, and the actual puzzles would start after that. Unfortunately, our inexperience and the limited time of the jam rendered that impossible, so in the end the game has more tutorial levels than actual levels.