On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Punica

84
Posts
4
Followers
A member registered Sep 14, 2019 · View creator page →

Creator of

Recent community posts

Muhteşem bir oyun!

Güzel bir oyun olmuş, elinize sağlık!

Güzel oyun olmuş, iyi şanslar!

(2 edits)

Like INorth said, the "bugs" are deliberate. The jam's theme was "System Error".

The only real issue is the board being half-visible. Has something to do with browser zooming. Zoom in or out and it should work. Or just download the Windows version. I'll need to look into this.

Oldukça güzel ve potansiyeli olan bir oyun. GameJam'den sonra geliştirilmesini görmek isterim ;)

Thanks for the feedback!

Nice work!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Ok, so I don't know what I was expecting from a game named "Tri Goat" but it wasn't this XD

Great game though! Enjoyed it!

Way too hard! Especially for a jam game, where I can't focus too much on one game because of the sheer amount of games. Nice work nonetheless.

Great work!

Nice work!

Nice work! I want to note that in some levels, the maximum distance is barely enough, and as a result, it's possible to lose by pressing the wrong button (such as trying to use AD to control the soul). However, in some other levels, the maximum distance felt too high, I could focus only on one character and ignore the other.

Overall the idea was pretty neat! If you are planning to improve the game after the jam, I would like to check out the improved version!

I had a weird graphical bug with the game. Basically there was constant black lines running from down to top throughout the game. Seems like a buffer issue? Funnily, it kinda fit the theme of the game and for a while I wasn't sure if it was a bug or intended. But after watching someone else play the game, I can definitely say, it's a bug.

I tried to capture footage of the bug, but surprisingly, it appears normal in the video. considering it seems like a buffer issue anyway, perhaps it's a thing with my drivers or hardware? It seems to work fine with other games, so why not this one? I'm not sure, I'll have to look into it.

Anyway, this is probably an issue with either the game engine or my drivers/hardware than it is with you, so I won't let it affect my ratings. 

As for the game itself, I liked the storytelling; but the gameplay was basically non-existent. Perhaps the mechanics were supposed to fit the story, but I just couldn't feel it. Then again, my feedback may not be the most reliable, because I was distracted by the constant black lines running across the screen.

The presentation seemed to be quite nice. I liked the monochrome visuals and the music fit the game well. Nice work!

A bit buggy, but the idea is cool! The art especially stands  out. Nice work!

Needs some polish, but cool game regardless!

Great game! I loved the idea. I have two suggestions to make though: 

1. I think the player should start with the torch, rather than the gun. I often found myself switching to the torch as soon as the level started anyway. You need to see what's around you after all.

2. It might be a good idea to add some sort of delay time for the gun between the shots. Like, maybe I shouldn't be able to fire faster than 2 bullets per second. I realized the most efficient way to kill enemies was to just spam LMB as fast as I can. 

Still, great idea, great presentation and tons of fun to play! Loved it!

I never thought a game about taking pictures of bugs and putting them on an online forum would be end up being one of my favorite games. Also, it took me some time to realize that online meant online, I thought the other photos were just stuff that the developers have put in the game. Didn't think those were actual photos by other players xD That's a cool idea, actually.

Nice work!

The music is not okay :/ The gameplay didn't feel bad, but the music was looping way too much. There should also be some sound effects. Sound was my main issue with this game. The fact that it doesn't automatically go to the next level when I finish was a bit annoying, but it wasn't anything serious. I was fine with it. This could be a great project, but it requires polishing.

Nice work! I feel like the game was a bit too hard though. Then again, it took me a bit to realize that I can switch between the twins, so I played for quite a bit, and my solution to Level 2 was probably a bit different than intended lol. Also, on some earlier levels as the boy, I could jump off the girl's head (even if she was also in the air); but later stages, that became impossible. I'm not sure why. It might be a bug, so you may want to check that out.

Good game!

The idea is great, but the execution is splendid. Puzzles were fun, albeit a bit hard, and the presentation was awesome. The adaptive soundtrack, the sound effects, the animations, the way the game teaches itself, it was shockingly well presented! Brilliant work!

The idea is beautiful! This is definitely one of the most original games on the jam. However there are too many ways to die, and there is not a single checkpoint (or if there is, it's too late into the game). So most of the time I keep playing the same parts over and over, make one step, die, and it's back to the beginning.

That's a notable issue with the game, yet despite that, I think this is definitely amongst the most solid entries in the jam!

Nice work! Would've been nice if there was some music.

Nice game! The music was a bit repetitive, but it was okay!

Thumbs up for this game!

Interesting concept. I know I'm supposed to clean my sword, but it's much more interesting to have the enemies stuck on my sword ¯\_(ツ)_/¯

The idea is great! But the game's a bit too short :(  Also, it's weird because the game actually gets easier as it goes, because your tank gets stronger. Except for the boss part, that's pretty hard.

I think it might be good to have a "New Game+" sort of thing in this game. Basically, play the same game again, but without losing any of the upgrades. It's a thing in some RPGs.

Overall a solid entry to the jam!

Idea is definitely nice, but the execution is where this game shines through! The whole game is very well presented and is extremely fun to play! Those sounds are very nice! One addition I would suggest, it might be cool to move tiles vertically as well. Just an idea!

Overall, a really solid entry to the jam!

So this is basically that one part from Celeste, but instead it's the entire game? Hey, that actually might be a cool idea! Yeah, I'm all for it. Unfortunately, this game has some issues I've noticed. The controls feel stiff, an issue that definitely needs to be fixed. The game also requires precise jumping, and the shadow follows very closely. I feel like it would be better if it was just one or the other, rather than both. Combined with the stiff controls, it makes it hard to pass even the tutorial. And when you die; you see a drawn-out game over screen, and then the menu screen, and then it's back to the start of the level. You should make the game over screen shorter, and add check points.

A great idea, but definitely in need of some polishing. Still, nice work!

Great idea, great game! However I feel like this game tries to both cute and depressing at the same time. For example, the girl keeps saying depressing things, yet the ghost is essentially a cartoon ghost. Maybe someone out there will like this unusual combination, but I did not.

As for the gameplay, I liked it, but I wonder if it would be better if the player had control over the girl's speed, and perhaps even stop her. Sometimes I'm trying to figure out how the next obstacle works and she feels too fast, other times I have to keep waiting for her. Puzzles were a bit hard, but were great!

Overall a solid entry to the jam!

Super cute and well-done puzzle game! I do want to note two things, one is the sound it makes when the characters walk is annoying; the other is that if I fall down a hole, I would like to see the character fall down the hole rather than an immediate "game over" (This is especially important in this game, since you control two characters at once. If the player is too focused on one of the characters, and doesn't realize the other is about to fall, they may not understand why they got a game over.)

I have to appreciate the well-done puzzles. They were great! Not too easy, not too hard! I also loved the cute art! Overall, a solid entry to the jam. Nice work!

(1 edit)

There was a restart button, it was backspace, but the text about it appears late in the game, and is only on the screen for 2 seconds. So note to self, don't be sloppy when it comes to explaining the controls.

Thanks for the feedback!

Thank you for the feedback!

Thank you for the feedback!