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I like this. I generally dislike most tower defense games, but this provides a good puzzle. The player is a little too powerful, which ends up allowing them to ignore the main mechanic, but when the player doesn't, it is a clever game. I liked coming up with a few setups that allowed me to guard different hallways by changing the direction of one turret. Overall, I really liked this twist on a classic genre, and it could definitely be a great game with some tweaks.

Thanks for the feedback, glad you liked it! :)

I did not have time to balance it, so you kind of have to be intentionally blind to the obvious solution to play it, but it kind of works if you do that.

One of core ideas was that you can activate different hallway defenses with rotating one turret, making it a management problem, am glad that it worked out.