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(+1)

I like the idea a lot, the controls are a little strange and not well explained, also dashing is to powerful,  maybe it should cost little, I literally avoided every enemy and kept running, maybe but doors that don't open till the enemies are dead. other then that good job.

Thanks! Yeah, the tutorial is quite badly executed. We thought the same about the dash, originally we planed to make a light button which would activate a door if your Soultern is near, however, time was running out so we left it that way for the player to play however they want xd.