I really enjoyed the game! the exploration and mood is outstanding and i liked how you set a mood with the intro sequence. My only small critique is that I spent half my time running from all enemies because I didn't know I couldn't attack while holding the lamp. once I figured that out I had a great time!
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Soultern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #658 | 3.800 | 3.800 |
Originality | #783 | 3.675 | 3.675 |
Overall | #1083 | 3.400 | 3.400 |
Fun | #2287 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are tied to your Soultern
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thank you for your kind words!
What helps me a lot is looking up some pixel art for reference and taking inspiration from it. Also having a cohesive colour palette can change the overall feel a lot! So I always start with thinking about how I want the pixel to feel and then based on that pick colours. You can also simply find some colour palettes online and than change it a bit to your liking! And then it all comes down to practicing!
Awesome work! I loved the tradeoff between leaving the light to have stronger attacks, but also slowly losing health. It made for some good strategy and risk-reward scenarios.
I have experienced the web lag issue before with Godot 3.2.3, I have found that the most recent engine version seems to have fixed it, maybe give that a shot!
Really cool art and vibe. The text reveal with the lantern light was super neat, always love an in-game title reveal!!
I would have liked a better indication of where should I go. I really, really liked the pixel art and the music (but from afar ;) ) It reminded me of Hyper Light Drifter a bit. The concept is nice, I especially liked that your life AND the light are related. I found out that sometimes, dashing away from ennemies was the safest option, maybe closed rooms would have been nice Also, it would have been cool to have a different animation when you are far from the lantern, to signify more the power up !
Very nice game but kinda difficult to find the right way. I didn't find the miniboss :(
Really liking the Hyper Light Drifter vibes from this game, you guys did a good job with the atmosphere and I'm impressed with how big the world is. Music made me want to puke though, was way too high-pitched, unquantized, and repetitive. Gameplay is easily cheesable, I just dashed past everyone, and the combat feels really clunky and slow, I'd suggest allowing the player to attack while moving, then add some incentive to attacking monsters like powerups.
it shows a lot of work and care to many details! Dont be too harsh on yourself about the sound, that kind of thing happen, and now you are more knowledgeable about it!
There is a lot of thinks I like about this, but there are more that ruin it. The music is way to loud and sharp, which was uncomfortable to listen to. The mechanics are poorly explained, leaving me to try to fend off enemies with way too much health before encountering the text that explains how to do more damage. The projectile enemies are very unfair when you cannot see them coming. And it is also not clear when you take damage.
Overall it is a great start (the art is definitely pretty!), and I hope next year it'll be even better.
Love the art and the concept.
I didn't see all the written text explaining the controls, so I avoided the enemies during my first run ^^
I like the idea a lot, the controls are a little strange and not well explained, also dashing is to powerful, maybe it should cost little, I literally avoided every enemy and kept running, maybe but doors that don't open till the enemies are dead. other then that good job.
I love the idea. The controls placement could be earlier and easier to see. I was hit a bunch of times before seeing the "Press J to attack" and "You can't carry your soul to attack". Maybe have it on the bridge area leading up to the first enemy? Just so there's time to read it, look at the keyboard, etc. Music was loud too. But I enjoyed the game overall. Just some game design and balancing needed. For 48 hours, great work!
Really nice graphics. The game was a bit difficult since you dealt so little damage close to your Soultern, but I could not see very much outside of the range. Could do with being a bit brighter!
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