I see you probably just updated the description of the controls, totally understood the basic control scheme. The art was good and the implementation of Sokoban was solid, adding a second player is an interesting idea along with some of the other twists! Perhaps further in, the drag inventory item concept comes more into play, but at least through the first few, there didn't seem to be much strategy to it, just kind of put stuff on when you need it.
In the future a restart level button would be super helpful! Especially when you have the opportunity to softlock yourself 😅