Really really great entry, played for quite a while. Did manage to make it freeze at the end, but enjoyed the time.
Not a D&D player at all, but started memorizing requirements pretty quickly!
Great job on the concept, visuals, sounds, basically everything
Andrew Napierkowski
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Made it all the way through. Spot on with the theme. Definitely found shield up to just be very strong to completely nullify opponents. Shield up then attack up, then attack, and ggs to all. Also, shield up & opponent attack down are seemingly equivalent (same for attack up vs shield down).
Good job, great entry!
Found myself playing this one a bunch. I managed to get it on luck lvl 23. Had a fair few bugs, mostly with uncompletable levels (I think one of the spear guys zipped off-screen).
Anyway, a great job & a clever take on making the wave shooter thing work. Probably one of the more fun wave shooter entries I've played so far!
Great job getting something made for the jam! I had a bit of a hard time figuring out what was happening at first but I think I got it figured out in the end.
Random idea I had, would be cool to get a dice roll like yahtzee or something and then choose which path to take (or maybe be forced to reroll).
Anyway well done!
Thanks, appreciate you playing it. Definitely needs more content! Team going to keep working on it slowly over the next month or so. Big plans and expectations about time and availability at the start of the jam were met swiftly by life and real responsibilities but it was fun even with this very small version.
Super fun, numbers get really wacky & off screen by the end with full factories but its a satisfying ride. The numbers and scaling mostly worked until near the end where I bought like the last 6 factories without having to think lol.
Clever menus and such to handle the upgrades made it very playable. Well done, could see this having been an awesome actual gameboy game!
Wow.. this is the one! Incredible for a 48 hr jam. Really cool use of the theme. The art was great, it played well, and the presentation was off the charts. Congrats on your absolute inclusion in the GMTK video. You heard it here first 🤣.
The only even possible negative was that it was very easy. Just keep the 4 person ship and eject only when you have another person coming in or as a dps bomb to destroy the boss. The balance of having the 4 person ship was just a bit off vs the slightly more nimble versions. Way way way easier to just wipe everything out with the 4 person than try to dodge with the smaller ones.
Anyway very very well done!
Very fun. Played all the way through. Only issues were occasional eaten inputs or clicking outside the window. Locking the cursor would have been a solution. Other suggestion would be to show how many hits you have left. Neither issue made a huge impact though and I had a good time with this one. Very well done!