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I passed the timer, but there was no fanfare!

It's a good game loop, but a little variety would go a long way. The winning strategy - of circling around the middle - can get stale over time. I enjoyed managing shooting and not dying - since holding down the button reduces your health and makes you shoot faster, wheras not shooting resulted in recovery. One or two more enemy types introduced about 30/60 seconds in would be very nice. I liked how your hitbox got bigger during the dark periods if you shoot, it makes for an interesting risk/reward balance.

Good work!

thank you, yeah unfortunately I ran out of time as it is with these things, I agree with all your points! I really didn't expect anyone to actually get to the end *red face*. good job!