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T-minus —'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3667 | 2.250 | 3.375 |
Fun | #3818 | 2.083 | 3.125 |
Overall | #4229 | 2.056 | 3.083 |
Originality | #4869 | 1.833 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your health and ammo are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love it haha. Even though linking health and amo has been done before, the cycle with the two phases makes the game stand out! The visuals are great too, you're getting a lot of stars from me :)
thank you so much for the kind words it means a lot, having such little time you always doubt your ideas!
I passed the timer, but there was no fanfare!
It's a good game loop, but a little variety would go a long way. The winning strategy - of circling around the middle - can get stale over time. I enjoyed managing shooting and not dying - since holding down the button reduces your health and makes you shoot faster, wheras not shooting resulted in recovery. One or two more enemy types introduced about 30/60 seconds in would be very nice. I liked how your hitbox got bigger during the dark periods if you shoot, it makes for an interesting risk/reward balance.
Good work!
thank you, yeah unfortunately I ran out of time as it is with these things, I agree with all your points! I really didn't expect anyone to actually get to the end *red face*. good job!
Great sound effects and gameplay. The alternating waves of calm and intense are well done. I wish I had a little more warning when enemies spawned, but other than that the core gameplay loop is really fun. Nice work!
Hey thanks for playing the game, yeah the enemy spawning is just to random some times, thanks for the feedback
Nice game! The post-processing and screen effects felt really good. I was confused about what the bar at the bottom and counter at the center of the screen were in reference too. It was only after reading you answer to, "How does your game fit the theme" that I understood that the bar was my health and ammo, but I still wasn't sure what the fifteen second counter in the back was for. A few sentences in either the games description or on the title would have helped me get into the game more easily. Great work on this
Hey thank you very much for playing, I agree with the bars being confusing without context. I will update the description page.