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(+2)

i LOVED the kiwi struggling in the air animation! Great job on the art, aesthetic, and vibe. I thought the break mechanic and kiwi theme were very original

I found it challenging to gauge which heights would do which amount of damage to me, but that might just be because I didn't understand that I needed to "join" to heal

Hahhaah it's so cool, right!? The art team nailed it! 

Yeah, I do agree it's confusing, we couldn't polish it in time. But thank you for your feedback. <3

Yeah it was my fault, I am programmer and at the middle of the jam I had to restart the game because the file got corrupted, sorry :P

Oh and the fall is not really about the height, is about the speed you fall, I tried to go to a more realist thing, using gravity and stuff like that, I think that was the wrong decision.

That makes sense, I think it was a good decision

With practice I think players will get comfortable with controlling speed using the slow fall mechanic. With a couple tweaks it would work well. A button to respawn at the beginning of the level, normal deaths respawn you to where you died from (so you can do many tried quickly without getting frustrated), and a visual indicator of your speed (number on GUI?) to help you learn to controliit

You all did a great job especially considering the corruption issues a 48 hour jam can throw at you

(+1)

With R you restart the level, thanks for the feedback :)