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These were some really charming graphics! The idea of an electric current was a really creative and unique take on the jam's theme. It did take me a while to figure out how the controls worked, but when I did the game felt really fun to move around and play. And you used some real science for some mechanics too, which is impressive to me because I'm struggling in my science classes haha.

A couple of things to point out, like I mentioned the controls, although briefly explained in game, still left me a bit confused on where to use them. Some more detailed instruction throughout the first/tutorial level would be nice (For example, when you get to the first gap, that would be a good time to explain "Press space to fizzle out first, then hold shift and release in a direction to dash"). There were also some bugs surrounding the level's end; I hit the end trigger multiple times and it spammed the sound effect, and sometimes I trigger the level's end but accidentally slip off, leading to a game over.

These are just small things to consider next time, but other than that I really liked this concept! Keep it up!