Hey. The game's art style is amazing, and the gameplay was very original, it felt satisfying to gather more and more FLOWs, only complaint being : why is the HEAT ability binded to a key and not just "on" all the time? If the game doesn't require you to not HEAT the FLOWs, don't make it an option to not HEAT them. Otherwise it just forces the player to spam the spacebar throughout the game for no real reason. Great game though!
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You are right, keep on pressing space button again and again is a bit embarrassing. I tried to drop it but it seems to be a bit lack of feedback... In fact, at first I planned to make it an rhythm game,player should try to get the right time to press, but there's no time to draw the UI so I gave up. Let me think about whether there is an better optimization solution, or maybe it's better to remove it,just as Occam's Razor tells us: Don't add entities unless necessary.
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link: