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Enjoyed this a lot more than I thought I would, mechanics are simple but polished. The presentation isn't amazing, but I was still able to easily identify the blocks coming at me, so in the end it didn't really matter. I know it goes against the idea of heaven and hell, but you might want to try putting the screens side-by-side, I feel like there's a lot of wasted visual space happening there. Also the audio sputtering out on death was a bit much, not sure if that was intentional or a bug.

Thanks for playing man, yeah the audio was done in like the last 3 hours, had very little time to polish that, and then the wasted visual space, I get that, there was alot more I wanted to do, but I wasted alot of time doing polishing most of the movement!