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It got veeeery intense towards the end.
It's a superb entry, there's no denying that. At first I was a bit confused as to why I had to fire in the same direction I was moving, since it made aiming very difficult, but once I understood that the lasers were the actual damage dealers and that I couldn't get hit, it became a lot more enjoyable.
The idea of being linked to the towers to cause the damage was very innovative, I'd say. These top-view shooters tend to be more about aiming in a direction rather than positioning yourself around grounded elements to do the damage. Good variety of enemies, quite a good amount of levels given the development time, and a very impressive, intense final boss. Took me a few tries to overthrow it. Way to go! 🐳
(+1)

I'm glad you enjoyed playing it through to the end! Thank you so much for taking the time to write this in-depth feedback, you're making me consider developing the idea into a fleshed out game, maybe in UE4 instead of Stencyl/HTML5 though. Originally the intent was that you had to stay within range of the grounded elements or you would run out of ammo/health/whatever really quickly, but a small bug lead to the lasers destroying enemies and from there the idea flourished!

(+1)

Hah, our team can relate when it comes to turning unexpected behaviour into core gameplay mechanics! But yeah, it was  great experience, so I'd naturally look forward to seeing what you make off this, in whatever engine or shape! 👍