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(+1)

I'm glad you enjoyed playing it through to the end! Thank you so much for taking the time to write this in-depth feedback, you're making me consider developing the idea into a fleshed out game, maybe in UE4 instead of Stencyl/HTML5 though. Originally the intent was that you had to stay within range of the grounded elements or you would run out of ammo/health/whatever really quickly, but a small bug lead to the lasers destroying enemies and from there the idea flourished!

(+1)

Hah, our team can relate when it comes to turning unexpected behaviour into core gameplay mechanics! But yeah, it was  great experience, so I'd naturally look forward to seeing what you make off this, in whatever engine or shape! 👍