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(+2)

Some suggestions would be some sort of health indicator and let the enemies shoot themselves, because I think it would take more advantage of this mechanic. If you added enemy varieties that shot different ways you could go far with this idea.

(+2)

yes we had a lot of ideas to take more advantage of the mechanics (shielded enemy that can only get hit from behind, so you need to use another enemy to shoot it) but unfortunately didn't have enough time to implement them :/

totally get it, happens to the best of us

Chouette basically covered what I was going to say. All I will add is that I think there are 2-3 waves where the enemies can actually shoot themselves, as I tried to somewhat take advantage of the mechanics with the little time I had left.

That said, you're right. There's definitely more we could've done.