Heeeeey! Cheers to that! And no worries for taking so long, I've been quite busy myself, heh.
Cab
Creator of
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Hey! I've been playing around a bit with this and your previous particle projects you've released. I just need to say how really dang interesting they are!
Of course, my first question is if it's possible to turn this into a full game? Again, the idea is really interesting and I like this a lot! Other than that, can you please implement a way to save levels? It would be nice to just turn the browser off and when you return the levels are there for you to be played or further edited.
Thanks, and cheers to the lovely particles!
This game here: I think it's kinda an underrated gem.
I really like your take on the theme, your mechanics, power-ups, and the sound design (the music's good and the sound effects gave me a little chuckle, in a good way I mean, heh).
Still, I'd love to see this game get some polish! A tutorial/Controls screen in-game would be appreciated, and having the enemies spawn furhter away in the beginning would make it easier to learn the game and get used to the controls and mechanics. Over time as the game progresses the enemies can spawn closer and closer.
Still, make no mistake, this game is great and I enjoyed it a lot! Thanks for making it, and hope you keep it up.
Interesting game... I like the theme and your main mechanic, I found myself holding my finger up against the screen to find exactly where I'd jump, hehe.
You have a good game, but I would like to see some more meat on it's bones. More mechanics, more interesting timings, moving platforms for example? Or something even grander and/or weirder.
Still, for what it is, and how short a week really is. I still think you've made an overall good game and a good job! Hope you keep it up!
Really great game, I loved it a lot! The theme and it's mechanics were implemented beautifully with some strong level design, and I feel you made the most out of the time and mechanics you had! Especially with color-switching between blocks you're currently in and blocks above you, or vice versa in level 5. Excellent made!
Really clever level design and mechanics! If possible I would like the camera a tad bit more zoomed out, there were multiple leaps of faith I had to take when playing, not knowing where I'd land.
I also think there were not enough spikes and I was sad to find the cake is a lie, other than that, great game!
Heh, that ending made my day! The humor and story in general is really funny, and I liked the comic book style of telling it!
It would be really cool if the gameplay could be expanded upon! What if the "hack" button switches places sometimes?
Or when you press the button to block a hack, and then switch to hack a social platform, the progress you've made on blocking the hack ticks down, so you have to switch back to block the hack again, but then the progress on your social platform hack starts ticking down instead!
I think there's a lot of potential here if you want to expand on this! Good game!
Hehe, I like myself a good lightswitch.
Lovely take on the theme, genius mechanic with the lights turning on/off when you jump, I have however found the light sometimes doesn't switch when you jump. Is that part of the challenge with the game or is it a problem on my end? I am using chrome so that could be the issue.
Either way, the game is great, I like it!
Finally played this! Hehe, life's been a bit busy,
I really like the concept, and being chained to an enemy that's out to kill you is really unique! I do wish this concept would've been explained a bit better on the itch page or in-game as I was a bit confused.
Besides that, I would only want to see this expanded upon and refined, again, I think the concept is very promising. Cheers!
Hey, thanks a lot for playing and for the review! All of the things said here have been noted down.
During development, I did purposefully make it hard for enemies to shoot themselves as I thought it would make the game too easy. However, I now see that was a bad descision and the game would be more strategic and improved overall with more friendly fire.
A life bar or some other hp indicator, yeah that's a "whoops" on me. It was planned, but I made some poor descisions that cut off time to make it.
Finally, I'll play around with the balance of projectile speed and player speed.
Once again, thank you very much for playing and the review. I'd love to upload a new version of the game once the jam is over if I can, cheers!
Well well well, this is underrated.
Yes, the physics can be a bit weird at times. Like the 2-3 metal/screws in level "Magnet 3" that always goes up through the floor when I press the magnet button. Or the magnet going haywire when it goes through a wall or floor due to the chain.
But the concept? The level design? The models? The music? Now that, that's good. You all did a wonderful job and with some polish, I think this game could be absolutely lovely!