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(+1)

Cute game, I enjoyed it! The inventory mechanic seems a little unnecessary? It didn't add much to the puzzles. Note, even if it did it was broken. When you removed the item from the character they were still able to use it's ability.

(+1)

The inventory mechanic was indeed broken, but not in the way think it was. The way that it was intended to work was that once you gave an item to a character, it’d be stuck with that character for the rest of the puzzle. That way, choosing which item to give to which character would be part of the puzzle. I thought I squashed that bug, but by the time we realized that I had only half-squashed it (I removed the dragging animation, thinking I had removed the entire bug), it was too late and we had to submit the game.

You’re right. As-is, the inventory system is pretty unnecessary. Had we had more time to fix the bug, it would’ve actually had a place in the game.

(+1)

Ooooh, got'cha. That makes sense. At least even with the bug the game is enjoyable!