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GryphShot

280
Posts
8
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7
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A member registered Nov 05, 2018 · View creator page →

Creator of

Recent community posts

solid concept! Adding a tiny amount of momentum to the movement could help it to feel more I think, while still focusing on the platforming aspect of the game.

I like the idea, climbing was pretty fun! That explosion noise was painful, having a volume control, as well as sounds beforehand, would be appreciated.

Lovely idea and great execution! There's a nice variety of puzzles in there. Adding a little bit of coyote time would help the movement to feel more satisfying I think.

Thank you so much! I meant to reply earlier but it's been a busy week, ahah.

Glad you enjoyed it! My team's attempt was to make a combination of katamari and super monkey ball.

Difficult but interesting game. The interface works very well. Nice job on the game!

Very charming game! I think 150 seconds is a bit on the long side since there's not much to change up the pace, 90 seconds would feel a little better. A minimap would be nice to find some cars as they occasionally got SUPER far behind (or ahead) and are hard to find.

All in all great job!

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The game seems to be very well made! I can't make it very far because the controls are difficult for me. I feel like using QE AD instead of WASD would work better because of how the camera is angled.

The knockback when you attack is very satisfying! Nice job

Nice job on the game! Admittedly, I'm a little confused as to what I'm supposed to do. At first I thought I was just supposed to dodge the pink explosive balls, but later I thought maybe I'm supposed to kick them into the goals? For all I know maybe I'm supposed to block them from the goals. As a smaller note, not having the ESC key close the game is annoying.

Thanks!

Interesting concept, nice music choice too. The puzzles felt pretty simple but there's a lot of potential here. All in all great job!

The music is really cool! Unfortunately the game is unclear and I can't seem to get past the first level.

Very clever game!

Glad you liked it and thanks for the feedback <3

I appreciate the feedback <3 Thank you for playing my game!

<3

Thank you! It was admittedly a struggle working on the ui; it's not something my team has a lot of experience with.

That makes sense, thanks for the feedback! Glad you liked the game

Thanks for playing! I appreciate the feedback <3

I really love the idea but I'm really struggling with the roll adjacent side interface. I feel like making the arrows not curved would be more clear which side they roll towards.

The art style is really consistent and looks great btw!

Enjoyable game! The ui of hopping from square to square around the game is really cool! I also really like how you unhop each square on death.

Neat idea. It's difficult to get a feel for where the targets are, being able to move the camera around would be nice.

Nice job on the game submission! The turn-based combat is pretty interesting. It was difficult for me to use terrain to avoid enemies due to having to use all my movement.

Cute game! Having to pick up the dice after throwing it is cool. The dash is somewhat disorienting with how far it goes.

Thank you! Glad you enjoyed it <3

Alas, hindsight is 20/20. Still an awesome game that you made though!

Thank you! If I make a post jam version I'll be sure to add those.

Thanks for your feedback! I agree, I should slow down the movement a bit (also add Coyote Time). Thanks so much for playing <3

I feel, 48 hours is so little time x.x

I appreciate your feedback a lot <3 And yeah, I totally forgot to multiply by delta, thanks for the reminder! Thanks for playing ^^

Very intriguing idea! I love the idea of the other self's learning from you and mimicking your actions. I admittedly mostly just shot the clones as syncing seemed to require too much precision.

Thanks so much for playing and thanks for the feedback! Glad you enjoyed my game <3

Having a warning when you're 1 hit away from dying would be nice. The aesthetic is very charming! 

There's a lot of charm in your game! The transition between adding and losing robots is wonderful! Having to align the robots up is super cool. Each mistake is extremely punishing though and it's a bit discouraging to mess around with the mechanics. Having a little checkpoint would be nice since replaying through puzzles you already beat isn't super fun.

Oh gosh, I didn't think I'd struggle so much since I'm a strong typer. Once I held the key I totally forgot which one it was lol. Highly impressive game! Love all the art, music, and voiceacting! I think having a slight blink or something when swapping out letters would be nice to help refocus attention.

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Super clever idea! It's a bit rough for me, I would've liked a little more easing into it. I was stuck on the tutorial for the longest time. I finally beat that only to get stuck on the next level haha. I really how you taunt the player by putting the exit so close yet impossibly far away.

Oh, also! Love that your game actually saves progress. I'm not sure how much use it'll get from a game jam but the thought is very nice!

Nice job on the game. I like that you added a bit of story! It seems like it could be pretty good but it's so hard to move about. I feel like I must be misunderstanding the controls since I can barely climb up the platforms?

Thank you! And yeaah, sorry! The movement is way too fast haha.

Thank you for all the feedback! I completely agree with all of it. The movement is a bit too much. The chicken dying on a single hop is if you run off the platform too quickly, which is far too easy with the quick movement. If I add coyote time (which I'll do if I make a post jam) it'll fix it.