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Simple concept and some nice puzzles! I especially liked the last couple

I didn't really feel like the move limit added a whole lot to it, but I think that could be one of those things that you only realize how important it is as a designer. Maybe for a future update, you could have a move count instead of a move limit, and solving within a pre-specified low number of moves could be a bonus challenge? 

(+1)

That was definitely something I was toying with! I decided to just pick one and stick with it for now to not waste dev time on it, but that definitely something I'll look in to as I continue to work on it! I agree that it doesn't add a whole lot. I'm glad you enjoyed it!