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QUB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #408 | 3.667 | 3.667 |
Originality | #707 | 3.711 | 3.711 |
Overall | #1046 | 3.422 | 3.422 |
Presentation | #2254 | 2.889 | 2.889 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The squares join together (and get separated) to reach the goal
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The difficulty spike murdered my brain cells but the mechanism is pretty clever and has a lot of room for clever levels. I thought this would pair well with a 3-star rating system which shows the minimum moves to achieve three stars and players might go beyond that for even better sense of achievement
A very good take on the theme, very great level design, really had my 2 braincells thinking xD, Overall 5/5 awesome work :)
a fun and unique puzzler!
Really hit the sweet spot for me in terms of being simple to understand while gradually increasing the challenge. Great escalation of mechanics :)
Top idea, was quite challenging and the simple art style gave me nostalgia for the old impossible rage games
neat idea that was really improved by the deleting blocks, they made for fun puzzles, I think you could have got away with no move timer and it would have still been a good challenge. I liked how the grey blocks were necessary pieces and obstacles to be removed, that was clever
Really cool and original Idea, pretty challenging too. Had fun playing this, my only suggestion would be maybe a ranking system showing how well you did on each map based on moves left
Fun puzzles. The last two puzzles seemed a little odd to me. They weren't bad really, they just had a lot going on but the solutions seemed to ignore most of the puzzle and in the case of level 9 I finished with a ton of extra moves.
I was also a little unsure about how it chose which block to connect when there were multiple available blocks. But it seems that there were very few opportunities for this to happen, which was probably a clever choice on your part. If you are going to make more levels, particularly with this mechanic involved in the solution I think it would be nice if this were explained or made clear from the interface.
Nice concept! The use of limited moves makes it a fun challenge. I'd say a reset key could have helped in those times when I knew I'd messed up, apart from that I enjoyed it!
Really good concept, the difficulty ramping up was really smooth. Very well thought through. Great work!
i wish they announced qub 2 at E3 this year, this game definitely deserves a sequel
Very original and cool concept. The puzzles were also really fun. With improved graphics and audio, this would be a fantastic game!
(I'm also a solo dev :D)
Clever puzzle! Easy to pick up, so perfect for a game jam! Good job!
Interesting game, I like the simple main mechanics, and the puzzles were pretty tricky. Nice job!
Thank you! I'm glad you liked it!
Fun puzzle game with some good puzzle design! I had a good time trying to figure out level 8 and I lost one move from the finish on level 10 😂
Level 8 certainly seems to be the common road block! Will definitely be a later level when i do more work on it! I'm glad you enjoyed it, thanks for playing!
nice puzzle design and cool game
Thanks, I'm glad you enjoyed it!
Great puzzle design. I'd really love to see something to reward you when you use fewer moves than you had; like a "perfect score", or even a "you had (x) moves left! Good work!"
Definitely something I plan on adding in the future! I'm glad you enjoyed it, thanks so much for playing!
Absolutely loved the puzzles! Great level design and well explained, I'd be happy to play more levels!
Thanks, I'm glad you enjoyed it! There will definitely be more in the future!
Really cool puzzles! I actually had to spend time to figure out how to do them, and it was satisfying to finish all 10 levels!
I'm glad you enjoyed it! Thanks for playing!
Nice puzzles! Just needs some polishing out and this is solid.
Thank you! I'm glad you enjoyed it