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(1 edit) (+1)

This. Is. SO MUCH FUN! I played way longer than I usually linger on any one jam game. I will say I think there's not quite enough of what makes it REALLY fun, which is all the pieces attaching. I never came even REMOTELY close to what is shown in your screenshots. Not even close. I was always completely unequipped to handle the onslaught. Sometimes I even missed the pieces and was completely defenseless. I guess that's part of it. My thoughts are maybe slightly less enemy lasers (there's currently very little use for skill since the lasers have no particular patterns and most of the time just fill the space anyway, so dodging is rarely an option) and more of the modular pieces. Let them fly! Maybe have them com in different areas not just the middle, so it's a risk to go up and down to grab them. Well done on your game!


This was me most of the time.

(2 edits) (+1)

Thanks for the glowing review :). I usually make my games hard cuz after testing them for so long they seem easy, but you're right, especially for a game jam, I should've made it easier. My idea was to make the game shorter so that people would replay it, instead of just having one long run and then rating the game when they die.

Also great idea on changing up paths to also target the top and the bottom. For the parts though, I wanted them to come after the enemies stop spawning so you would have time to attach them properly, but maybe that's not the right formula. Maybe I should've made them come mid-way from time to time, for an added bonus if you take the risk to catch them. Again, thanks for the comment!

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My pleasure! You should be proud!