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hey thank you so much for the feedback! I agree with all your points; I struggled with getting smooth movement down from holding the keys, and ultimately had to spend time on other things, so we went with the dash and tried to make that into a mechanic itself. It is intentional that you (and the blocks you're holding) can dash over spikes, but that isn't clear, so a level introducing that would have been cool. I also really like your idea of a level that introduces grabbing blocks with other blocks. We would have loved to do more level design, but just ran out of time at the end :) . Thanks again for playing! <3